Just wandering down onto the beach saw me mulched in seconds by a giant lobster. Unfortunately, though, the world is incredibly dangerous. There’s little forced structure, and you can boldly stride off into the unknown to face your destiny with barely a second thought. The open approach to adventuring serves Outward well. Before you leave you’ll need to craft a quarterstaff, find a backpack, and gather some provisions like water and food. Head out into the world and accrue a small fortune (it’s not actually that much) or work off the debt by performing tasks for the townsfolk. When you return to town, you’re blamed for the whole thing and told you have 5 days to pay off Waking on a beach with no possessions, you learn that your ship sank and most of your party is dead. Your protagonist is an amateur adventurer whose last voyage went sour. It’s not that Outward Definitive Edition is bad – in fact parts of it are very good – it’s just that it suffers from a pretty bad case of jank in places. I was hoping that in the years since my initial look Nine Dots would have added a little more polish to the experience though. Having reviewed Outward a few years ago, I already knew what to expect going into the PS5 version. In practice, however, it’s less appealing, and certainly a far better for for PC than console. A lush, sprawling world, dozens of enemies, gear, loot, magic, and just enough of a survival element to keep things interesting. Outward: Definitive Edition is one of those epic fantasy RPGs that always look really good in screenshots and trailers.
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